Dev telecon log Mar 21 2016
Participants
- Eric Brugger
- Matt Larsen
- Brad Whitlock
- Gunther Weber
- Jeremy Meredith
- Kathleen Biagas
- Kevin Griffin
- Mark Miller
Past Discussions
Rendering
- Hank again suggests using VTK-m rendering for offline rendering.
- Brad points out that the GL path enables collaboration with other groups.
- OpenGL is best: best performance, portable.
- Lots of effort to get there, and not as good as OpenGL
- Brad advocates doing two builds:
- server build
- build Mesa, have Mesa advertise as OpenGL (not mangled), have VTK point to this mesa, then we get an engine with no X11
- also in favor of static build
- client build
- build OpenGL-friendly.
- server build
- (documented here: http://visitusers.org/index.php?title=Static_Libsim_on_Cray)